/**
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '../polymer/polymer_bundled.min.js';

/**
 * `NeonAnimatableBehavior` is implemented by elements containing
 * animations for use with elements implementing
 * `NeonAnimationRunnerBehavior`.
 * @polymerBehavior
 */
export const NeonAnimatableBehavior = {

  properties: {

    /**
     * Animation configuration. See README for more info.
     */
    animationConfig: {type: Object},

    /**
     * Convenience property for setting an 'entry' animation. Do not set
     * `animationConfig.entry` manually if using this. The animated node is set
     * to `this` if using this property.
     */
    entryAnimation: {
      observer: '_entryAnimationChanged',
      type: String,
    },

    /**
     * Convenience property for setting an 'exit' animation. Do not set
     * `animationConfig.exit` manually if using this. The animated node is set
     * to `this` if using this property.
     */
    exitAnimation: {
      observer: '_exitAnimationChanged',
      type: String,
    },

  },

  _entryAnimationChanged: function() {
    this.animationConfig = this.animationConfig || {};
    this.animationConfig['entry'] = [{name: this.entryAnimation, node: this}];
  },

  _exitAnimationChanged: function() {
    this.animationConfig = this.animationConfig || {};
    this.animationConfig['exit'] = [{name: this.exitAnimation, node: this}];
  },

  _copyProperties: function(config1, config2) {
    // shallowly copy properties from config2 to config1
    for (var property in config2) {
      config1[property] = config2[property];
    }
  },

  _cloneConfig: function(config) {
    var clone = {isClone: true};
    this._copyProperties(clone, config);
    return clone;
  },

  _getAnimationConfigRecursive: function(type, map, allConfigs) {
    if (!this.animationConfig) {
      return;
    }

    if (this.animationConfig.value &&
        typeof this.animationConfig.value === 'function') {
      this._warn(this._logf(
          'playAnimation',
          'Please put \'animationConfig\' inside of your components \'properties\' object instead of outside of it.'));
      return;
    }

    // type is optional
    var thisConfig;
    if (type) {
      thisConfig = this.animationConfig[type];
    } else {
      thisConfig = this.animationConfig;
    }

    if (!Array.isArray(thisConfig)) {
      thisConfig = [thisConfig];
    }

    // iterate animations and recurse to process configurations from child nodes
    if (thisConfig) {
      for (var config, index = 0; config = thisConfig[index]; index++) {
        if (config.animatable) {
          config.animatable._getAnimationConfigRecursive(
              config.type || type, map, allConfigs);
        } else {
          if (config.id) {
            var cachedConfig = map[config.id];
            if (cachedConfig) {
              // merge configurations with the same id, making a clone lazily
              if (!cachedConfig.isClone) {
                map[config.id] = this._cloneConfig(cachedConfig);
                cachedConfig = map[config.id];
              }
              this._copyProperties(cachedConfig, config);
            } else {
              // put any configs with an id into a map
              map[config.id] = config;
            }
          } else {
            allConfigs.push(config);
          }
        }
      }
    }
  },

  /**
   * An element implementing `NeonAnimationRunnerBehavior` calls this
   * method to configure an animation with an optional type. Elements
   * implementing `NeonAnimatableBehavior` should define the property
   * `animationConfig`, which is either a configuration object or a map of
   * animation type to array of configuration objects.
   */
  getAnimationConfig: function(type) {
    var map = {};
    var allConfigs = [];
    this._getAnimationConfigRecursive(type, map, allConfigs);
    // append the configurations saved in the map to the array
    for (var key in map) {
      allConfigs.push(map[key]);
    }
    return allConfigs;
  }

};
